<?xml version="1.0" encoding="UTF-8"?>
<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns="http://purl.org/rss/1.0/" xmlns:dc="http://purl.org/dc/elements/1.1/">
  <channel rdf:about="https://repositorio.ufms.br/handle/123456789/5422">
    <title>DSpace Coleção:</title>
    <link>https://repositorio.ufms.br/handle/123456789/5422</link>
    <description />
    <items>
      <rdf:Seq>
        <rdf:li rdf:resource="https://repositorio.ufms.br/handle/123456789/14582" />
        <rdf:li rdf:resource="https://repositorio.ufms.br/handle/123456789/14571" />
        <rdf:li rdf:resource="https://repositorio.ufms.br/handle/123456789/14540" />
        <rdf:li rdf:resource="https://repositorio.ufms.br/handle/123456789/14499" />
      </rdf:Seq>
    </items>
    <dc:date>2026-07-26T17:23:28Z</dc:date>
  </channel>
  <item rdf:about="https://repositorio.ufms.br/handle/123456789/14582">
    <title>Não Somos de Plástico - Práticas jornalísticas em uma campanha corporativa</title>
    <link>https://repositorio.ufms.br/handle/123456789/14582</link>
    <description>Título: Não Somos de Plástico - Práticas jornalísticas em uma campanha corporativa
Abstract: This corporate communication campaign aimed to raise awareness among employees of a forestry company about plastic use, particularly disposable cups, through internal communication strategies, educational initiatives, and content designed to encourage reflection and promote changes in habits and behavior within the organizational environment. The campaign also sought to strengthen sustainability and ESG initiatives by using journalism as a strategic tool to achieve its proposed objectives.
Tipo: Trabalho de Conclusão de Curso</description>
    <dc:date>2026-01-01T00:00:00Z</dc:date>
  </item>
  <item rdf:about="https://repositorio.ufms.br/handle/123456789/14571">
    <title>(Co)existir: por trás do diagnóstico</title>
    <link>https://repositorio.ufms.br/handle/123456789/14571</link>
    <description>Título: (Co)existir: por trás do diagnóstico
Abstract: The docuseries “(Co)existir: por trás do diagnóstico” narrates in a sensitive and immersive way the stories of three women diagnosed with Borderline Personality Disorder (BPD) and Bipolar Affective Disorder (BAD). The episodes follow Lavínia, Caoz, and Diane, intertwining their personal experiences and challenges regarding the diagnosis with the clinical expertise of psychiatrist Matheus Casquer and psychologist Emilly Matias. The production was developed as a Final Graduation Project in Journalism at the Federal University of Mato Grosso do Sul, promoting a responsible debate on the syndromes, increasing public knowledge about them, and contributing to the reduction of the stigmas surrounding these conditions.&#xD;
&#xD;
AVAILABLE AT: readymag.website/u434129003/coexistirdoc/ or through the YouTube channel “(co)existir: por trás do diagnóstico” (youtube.com/@coexistirdoc).
Tipo: Trabalho de Conclusão de Curso</description>
    <dc:date>2026-01-01T00:00:00Z</dc:date>
  </item>
  <item rdf:about="https://repositorio.ufms.br/handle/123456789/14540">
    <title>A culpa é dos jogos? Uma reportagem multimídia sobre o impacto dos videogames na vida de quem joga</title>
    <link>https://repositorio.ufms.br/handle/123456789/14540</link>
    <description>Título: A culpa é dos jogos? Uma reportagem multimídia sobre o impacto dos videogames na vida de quem joga
Abstract: The project investigates the relationship between electronic games and behavior based on three main axes: the historical contextualization of video games through the Itinerant Video Game Museum, the debate with Psychology specialists, and the listening to players with different experiences. The report was structured into a prologue and four chapters, integrating text, audio, video, images, data, cards, a timeline, a glossary, and interactive resources. The development process involved journalistic research, interviews, bibliographic review, audiovisual material editing, visual identity design, and the use of digital tools, including Figma Make, Adobe Firefly, Gemini, Adobe Podcast, CapCut, GitHub, and ChatGPT in specific technical stages. The result demonstrates that the discussion about electronic games cannot be reduced to a direct cause-and-effect relationship between video games and violence. The investigation points to the need to consider social context, personality, risk and protective factors, screen time, forms of consumption, family environment, mental health, and the individual experiences of players.
Tipo: Trabalho de Conclusão de Curso</description>
    <dc:date>2026-01-01T00:00:00Z</dc:date>
  </item>
  <item rdf:about="https://repositorio.ufms.br/handle/123456789/14499">
    <title>CONSTRUÇÃO DISCURSIVA DO TORCEDOR ORGANIZADO  Sensacionalismo e a Criminalização da Torcida Organizada Pavilhão 9 na Imprensa Paulista</title>
    <link>https://repositorio.ufms.br/handle/123456789/14499</link>
    <description>Título: CONSTRUÇÃO DISCURSIVA DO TORCEDOR ORGANIZADO  Sensacionalismo e a Criminalização da Torcida Organizada Pavilhão 9 na Imprensa Paulista
Abstract: x
Tipo: Trabalho de Conclusão de Curso</description>
    <dc:date>2026-01-01T00:00:00Z</dc:date>
  </item>
</rdf:RDF>

