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  <title>DSpace Coleção:</title>
  <link rel="alternate" href="https://repositorio.ufms.br/handle/123456789/5966" />
  <subtitle />
  <id>https://repositorio.ufms.br/handle/123456789/5966</id>
  <updated>2026-07-23T19:29:19Z</updated>
  <dc:date>2026-07-23T19:29:19Z</dc:date>
  <entry>
    <title>IncluiDev: Desenvolvimento e Avaliação de uma Plataforma Baseada em Evidências para Apoio ao Ensino de Programação para Pessoas com Deficiência Visual</title>
    <link rel="alternate" href="https://repositorio.ufms.br/handle/123456789/14626" />
    <author>
      <name />
    </author>
    <id>https://repositorio.ufms.br/handle/123456789/14626</id>
    <updated>2026-07-07T21:04:18Z</updated>
    <published>2026-01-01T00:00:00Z</published>
    <summary type="text">Título: IncluiDev: Desenvolvimento e Avaliação de uma Plataforma Baseada em Evidências para Apoio ao Ensino de Programação para Pessoas com Deficiência Visual
Abstract: The inclusion of blind and visually impaired (BVI) individuals in&#xD;
Computer Science presents significant challenges due to the historical de-&#xD;
pendence on visual metaphors in programming languages and environments&#xD;
[Stefik and Siebert 2013]. Although studies, tools, and guidelines for accessi-&#xD;
ble programming education exist, these resources are highly fragmented across&#xD;
literature and the web. This study aims to develop and evaluate a centralized re-&#xD;
pository, named IncluiDev, which organizes and provides these tools, methods,&#xD;
and scientific papers. The repository was built as an accessible web application&#xD;
and features a “Guided Assistant”, a dynamic recommendation system based&#xD;
on user profiles (Students, Teachers, Developers, and Researchers). Accessibi-&#xD;
lity compliance was validated through automated audits (Google Lighthouse,&#xD;
WAVE) and manual testing with screen readers and keyboard navigation. As&#xD;
a preliminary heuristic step, the recommendation logic was also assessed th-&#xD;
rough LLM-simulated user personas applying the System Usability Scale (SUS)&#xD;
[Brooke 1996] and the Technology Acceptance Model (TAM) [Davis 1989]; em-&#xD;
pirical validation with real participants is planned as future work.
Tipo: Trabalho de Conclusão de Curso</summary>
    <dc:date>2026-01-01T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Ferramenta de autorregulação gamificada  para crianças e adolescentes com TDAH</title>
    <link rel="alternate" href="https://repositorio.ufms.br/handle/123456789/14605" />
    <author>
      <name />
    </author>
    <id>https://repositorio.ufms.br/handle/123456789/14605</id>
    <updated>2026-07-01T22:28:57Z</updated>
    <published>2026-01-01T00:00:00Z</published>
    <summary type="text">Título: Ferramenta de autorregulação gamificada  para crianças e adolescentes com TDAH
Abstract: Introduction: Children and adolescents diagnosed with ADHD face difficulties maintaining&#xD;
focus on daily tasks due to deficits in executive functions and the reward system. Gamification&#xD;
emerges as a strategy to convert obligations into playful experiences. Objective: To develop&#xD;
a gamified digital tool based on mission and progression mechanics to assist children with&#xD;
ADHD in managing time, habits, and daily tasks. Methodology or Steps: The research was&#xD;
structured through a systematic literature review and software requirements analysis validated&#xD;
by health professionals. Results: The tool is expected to contribute to the process of persistence&#xD;
in repetitive tasks and the consolidation of healthy habits through positive reinforcement.
Tipo: Trabalho de Conclusão de Curso</summary>
    <dc:date>2026-01-01T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Hydra Flow - Pipeline Automatizada para ETL de Dados</title>
    <link rel="alternate" href="https://repositorio.ufms.br/handle/123456789/14587" />
    <author>
      <name />
    </author>
    <id>https://repositorio.ufms.br/handle/123456789/14587</id>
    <updated>2026-06-29T19:19:57Z</updated>
    <published>2026-01-01T00:00:00Z</published>
    <summary type="text">Título: Hydra Flow - Pipeline Automatizada para ETL de Dados
Abstract: This paper presents Hydra Flow, a data pipeline based on the ETL (Extract, Transform and Load) architecture for collecting, transforming, and storing data obtained from web APIs in JSON format. The solution uses Apache Airflow for orchestration, MinIO as S3-compatible storage, and Apache Parquet for persisting processed data. The architecture is organized into raw, staged, and curated layers, enabling the separation of raw, processed, and refined data for analytical purposes. During the ingestion stage, jq expressions are used for data extraction and initial filtering, while subsequent stages perform data standardization and transformation. The obtained results demonstrate the feasibility of using open-source tools to build automated, modular, and maintainable data pipelines.
Tipo: Trabalho de Conclusão de Curso</summary>
    <dc:date>2026-01-01T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Processo de Desenvolvimento do Sistema de Ensino Gamificado</title>
    <link rel="alternate" href="https://repositorio.ufms.br/handle/123456789/14580" />
    <author>
      <name />
    </author>
    <id>https://repositorio.ufms.br/handle/123456789/14580</id>
    <updated>2026-06-27T23:26:32Z</updated>
    <published>2026-01-01T00:00:00Z</published>
    <summary type="text">Título: Processo de Desenvolvimento do Sistema de Ensino Gamificado
Abstract: Gamification applied to the educational environment has proven to be an effective strategy for increasing student engagement and knowledge retention. This work presents the development of the Gamified Teaching System (SEG - Sistema de Ensino Gamificado), a web application conceived from a practical demand identified at the Faculty of Dentistry (FAODO) of the Federal University of Mato Grosso do Sul (UFMS). The project emerges as a free and customized alternative to existing educational quiz platforms, such as Kahoot!, whose operational costs are tied to the dollar and whose file storage limitations make continuous use in the daily university routine unfeasible. The development methodology encompassed requirements gathering, interface prototyping, and architectural modeling based on the C4 Model. The system was built under the Model-View-Controller (MVC) architectural pattern, using HTML, CSS, and JavaScript on the front-end to create dynamic screens adapted to teacher and student profiles. The back-end was structured in Node.js, integrated with a MySQL relational database hosted locally on an Ubuntu system. As a result, SEG has established itself as a robust and accessible tool aligned with institutional pedagogical needs, capable of dynamizing the teaching-learning process at UFMS.
Tipo: Trabalho de Conclusão de Curso</summary>
    <dc:date>2026-01-01T00:00:00Z</dc:date>
  </entry>
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